
In a year of big games, Baldur’s Gate 3 was the biggest. The accolades Inverse’s Game of the Year has picked up are endless, but Dungeons & Dragons’ prominence atop gaming was far from inevitable. There was a 23-year wait after Baldur’s Gate II: Shadows of Amn, and it took years of releases like Pillars of Eternity and Divinity: Original Sin to prove the dormant computer role-playing game (CRPG) genre could appeal to modern tastes.