
I never thought I'd be fleeing the delicate clip-clop footfall of a catwalking, mutant stiletto pursuant, but once again, here we are. Morpheus is Resident Evil: Dead Aim's main antagonist, and although his telltale stride might not strike the same fear into my heart as that of another series mainstay, he is the only Tyrant I'm aware of whose mutation involved growing a pair of permanent high heels.
Runway-ready villainy aside, there's just something about Dead Aim that I find absolutely delightful. I've been replaying it passively over the last few days, marveling at how unremarkable yet enjoyable an experience Capcom's fourth entry in the Gun Survivor spin-off series still is, and trying to put my finger on why it's always been one of my favorites. It's neither the most unique nor the best Resident Evil game, and it's not always the most memorable for the right reasons. At its core, though, Dead Aim shows that the series was moving in the right direction. Also, it's just plain fun.