
I log onto World of Warcraft to see a graying Thrall, our hero Anduin all grown up and disillusioned by the past, and a haunting villainess dancing in the shadows. Twenty years after its launch, Activision Blizzard’s massive role-playing game has spawned real-life babies and companies named after Anduin, brought together lovers, and made life-long friends. Now in its late game, celebrating its age as a proven live service, WoW is trying to retain lapsed gamers, though it won’t say how many have left or who still plays.