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Inverse
Inverse
Technology
Corey Plante

20 years ago, Square Enix's biggest twist transformed video game storytelling


20 years ago, I was home from school for a few days with a terrible cold. At 13 years old, I’d somewhat recently become a Final Fantasy mega-fan, and even though I was trying so hard to be “too cool” for Disney, the promise of a Disney-Final Fantasy mashup sounded unspeakably awesome — doubly so because the protagonist was roughly the same age as me. Thus, I begged my mother to go buy me a copy of the newly released Kingdom Hearts.

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