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Inverse
Inverse
Technology
Grant Stoner

20 Years Ago, Nintendo Made an Iconic Mario Game With One Glaring Flaw

— Nintendo

I tend to gravitate toward turn-based RPGs. As a physically disabled individual with Spinal Muscular Atrophy type II, the ability to indefinitely wait between actions in battles, allows me to play for longer periods. I don’t need to consistently mash buttons, perform complicated movements, or hold the controller at awkward angles. The Paper Mario games also offer the choice to either engage with or flee from most overworld encounters, which also makes playing easier for me. That is, until The Thousand Year Door.

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