Get all your news in one place.
100's of premium titles.
One app.
Start reading
GamesRadar
GamesRadar
Technology
Alex Raisbeck

17 years before unleashing Quiet on the world in Metal Gear Solid 5, Hideo Kojima said he didn't want "dishonest" designs like "female characters with huge busts" in the series

Konami Digital Entertainment.

Over the years, Metal Gear Solid's iconic character designs have become a hallmark of the series, and it all stems from director Hideo Kojima's rather rigorous requirements for the first instalment. 

In a 1998 interview with The PlayStation magazine, now available on Shmuplations, Metal Gear Solid director Hideo Kojima and designer Yoji Shinkawa discussed the duo's approach to character design, and how Kojima's requirements ended up causing Shinkawa more than a bit of trouble.

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.