
Over the years, Metal Gear Solid's iconic character designs have become a hallmark of the series, and it all stems from director Hideo Kojima's rather rigorous requirements for the first instalment.
In a 1998 interview with The PlayStation magazine, now available on Shmuplations, Metal Gear Solid director Hideo Kojima and designer Yoji Shinkawa discussed the duo's approach to character design, and how Kojima's requirements ended up causing Shinkawa more than a bit of trouble.