Get all your news in one place.
100's of premium titles.
One app.
Start reading
Creative Bloq
Creative Bloq
Technology
Joe Foley

17 quadrillion and counting: this Unreal Engine 5 toilet generator is totally potty

Lots of toilets created in Unreal Engine 5.

I think it was a restroom that first made me notice asset duplication in video games. I remember playing the Final Fight arcade game and walking past multiple bust-up toilet stalls with identical damage and graffiti. Today, repetition is still used to save time and memory, particularly in large open-world games. But repeated toilets won't be an issue for one indie dev working in Unreal Engine.

I don't know much about the gameplay or story of Damp Squid's unnamed work-in-progress. But thanks to some procedural magic in Unreal Engine, I know it boasts a quite staggering number of possible toilets. Over 17 quadrillion, of them.

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.