
It’s been 15 years since Bungie concluded its tenure with the series that put it on the map. And the most recent game in the Halo series is celebrating the occasion with the return of a classic, experimental multiplayer mode.
Halo: Infinite is bringing back Invasion, the asymmetrical, objective-based multiplayer mode last featured in 2010’s Halo: Reach. The mode has a team of eight attackers pushing to complete an objective, such as capturing a point on a map or bringing a flag back to their base, while a defending team seeks to shut them down. The two teams alternate until one side earns three victories. If both teams are successful in their bid, both walk away with a feel-good win.