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PC Gamer
PC Gamer
Andy Chalk

15 years before Dishonored, Thief devs considered letting Garrett shrink himself rat-sized so he could scurry through drains and mouse holes

Thief: The Dark Project Remastered promo image - Garrett drawing a bow with a fire arrow.

Of the many remarkable abilities possessed by Dishonored hero Corvo Attano, perhaps the most remarkable is, well, possession: Corvo can possess creatures, most famously the game's plentiful rats, to get up to all sorts of trouble, including accessing locations that would be inaccessible to his full-sized body. As it turns out, this wasn't an entirely original idea. More than a decade earlier it had been considered for use in Dishonored's masterpiece progenitor, Thief: The Dark Project.

Thief basically is Dishonored, speaking very broadly: A guy who's good at sneaking around gets caught up in a bunch of political nonsense he'd really rather avoid because of a woman he can't admit to being in love with because it'd be weird. One chief difference is that Garrett, the titular thief of the Thief games (the ones that matter, anyway) doesn't have any powers.

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