
For as long as video games have existed developers have been fixated on the idea of player choice, and how those choices can affect virtual worlds. RPGs, in particular, have always wanted to make you feel like the decisions you make matter, like the world molds itself around you. But most of the time that’s just an empty platitude, and it’s easy to see how design constraints can put a damper on letting players truly choose what they want.
That is, of course, until Mass Effect 2. One of the boldest sequels ever released, Mass Effect 2 is a game absolutely uncompromising in its vision and ambition, and one that inextricably changed video games forever.