
Bioshock 2 is a game that probably didn’t need to exist. Its inception was the result of cynical corporate mandates; an executive decision made in hopes of quickly capitalizing on the success of one of gaming’s most important works.
And yet, despite demands from its publisher to make Bioshock the next Call of Duty, it managed to rise to the occasion as both a fun and worthy successor to the RPG/first-person-shooter hybrid and probably the strongest narrative entry in the trilogy.