
Being bad has never felt so good. Watching my Mass Effect 2 FemShep single-handedly zap a Batarian mercenary before smoothly edging past him is all the reassurance I need that the Renegade path holds the superior dialog choices, and I plan on sticking to them for my first ever playthrough.
It's taken me far too long to finally sit down and play BioWare's beloved Mass Effect series. The first entry was a nice introduction to the Normandy and her crew, but with Mass Effect 2 lauded as one of the best RPGs ever, I know I'm in for a treat. That doesn't stop me from wanting to test the boundaries of badness when it comes to the game's morality system. Each dialog or QTE option shapes the future of my newly-resurrected Shepard and her budding partnership with Cerberus – but just how rogue is she willing to go? By testing out how "evil" ME2 would let me be, I've come to a triumphant realization: my Renegade Shepard feels more like an action hero than a supervillain. I've yet to finish the game, but right now, I'd take this guns-blazing, no-nonsense, quick-witted Shepard over a meek little Paragon any day.