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GamesRadar
GamesRadar
Technology
Kaan Serin

14 years after Dark Souls' infamously clunky movement, FromSoftware has cooked up a "super jump" and "double jump" for The Duskbloods

A wide shot of a gothic city after dark, with a ban jumping across the skyline in a screenshot from The Duskbloods.

As fulfilling as FromSoftware games can be, I don't know anyone who didn't want to pull their hair out when trying to get around the first Dark Souls' Blighttown - the game's roll-dodging platforming was, in general, sort of infamous, even if it's beloved in a meme-y way nowadays. But the studio is cooking up more robust movement options in its upcoming Nintendo Switch 2 game, PvPvE-oriented The Duskbloods.

Frequent FromSoft director Hidetaka Miyazaki delved into the game via a new Creator's Voice blog, explaining that the pseudo-vampiric group we play as, called the Bloodsworn, "possess superhuman abilities thanks to special blood" that'll mean we won't need to deal with clunky platforming anymore. (Fingers crossed).

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