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PC Gamer
PC Gamer
Robin Valentine

11 totally unnecessary multiplayer modes of the 2010s that you've almost certainly forgotten existed

A player-controlled "Zek" mutant in Singularity's multiplayer mode.

Back in the 2010s, the world of gaming was not so obsessed with live service business models as it is now, but publishers were already starting to see online features as a weapon in their war against the used game trade. The result was that, for a short window of time, primarily singleplayer games would often have a multiplayer mode bolted on to try and give them greater longevity—whether it made any sense or not.

For the most part, these modes were bad, clearly rushed into being by overworked developers for games that had no business having them. Almost all of them were short-lived—if not undone by their own flaws, then quickly out-competed by Call of Duty at the height of its powers.

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