
Can you believe that XCOM 2 is 10 years old? I certainly can't. Firaxis' boundary-pushing strategy game still looks and plays like it could have been released yesterday. It's a testament to the developer's ingenuity and the brilliance of XCOM's core premise, covertly repelling an alien invasion with finite manpower and limited funding.
With 2012's series revival XCOM: Enemy Unknown, Firaxis established itself as a more-than-capable custodian of Julian Gollop's original vision. Yet four years later, XCOM 2 saw the studio return to the alien-embattled universe not with plans to build upon Enemy Unknown's foundations, but with the ambition and confidence to rock them, risking it all on one chilling question: what if humanity lost?