Get all your news in one place.
100's of premium titles.
One app.
Start reading
Inverse
Inverse
Technology
Jake Kleinman

10 Years Ago, 'Magic the Gathering' Finally Gave Fans What They Wanted — And Changed the Game Forever

Wizards of the Coast

In 2014, Magic: The Gathering fans wanted one thing above almost anything else.

From its very inception in 1993, Magic has relied on five colors to define the game. You can play as a blue wizard and use deception and trickery to undermine your opponent's every move, or play as a black wizard and manipulate the very nature of mortality (or be a blue-black wizard and do both at once). But for over two decades, as Magic grew increasingly popular (and increasingly complicated), its publisher, Wizards of the Coast, resisted the urge to introduce a certain subset of color combinations — that is until Khans of Tarkir launched in the fall of 2014 and changed Magic the Gathering forever.

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.