
In 2014, Magic: The Gathering fans wanted one thing above almost anything else.
From its very inception in 1993, Magic has relied on five colors to define the game. You can play as a blue wizard and use deception and trickery to undermine your opponent's every move, or play as a black wizard and manipulate the very nature of mortality (or be a blue-black wizard and do both at once). But for over two decades, as Magic grew increasingly popular (and increasingly complicated), its publisher, Wizards of the Coast, resisted the urge to introduce a certain subset of color combinations — that is until Khans of Tarkir launched in the fall of 2014 and changed Magic the Gathering forever.