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PC Gamer
PC Gamer
Harvey Randall

1 year and a trio of DLCs later, Remnant 2's devs reflect on development, Resident Evil 4, and making a solid game outside the live service grinder

A warden stands in front of a giant, alien monolith in Remnant 2: The Dark Horizon.

Remnant 2's third DLC, The Dark Horizon is out now—and it represents somewhat of a victory lap for Gunfire Games who've made a game I've been a pretty large advocate for. It's felt like a bit of an oasis in a sea of live service speculative tailspins—Gunfire decided to simply release three quite good DLCs in the span of a year at a reasonable price point, with nary a battle pass in sight.

In addition to getting an early peek at The Dark Horizon, I also got to sit down with CEO and game director David Adams, as well as co-founder and development director Ben Gabbard to talk about the history of the game and its design philosophies for its first anniversary.

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